JonathanRyan.org

Zombie Risk

I figured it was about time to move this from my WMU account where I posted the rules a few years ago.

Zombie Risk is a variation of Risk’s rules by Eric Thompson, Jon Anderson, and Matthew Sorrels.

ZOMBIES, RUN!!!! That’s right, zombies have begun to take over and there really isn’t anything for the human race to do but run. As a world leader, your goal is to promote peace between your neighbors while at the same time secretly hoping that those flesh-eating monsters will turn their sights on them first. The objective, protect your legacy! Your only goal, be the last to survive.

Learn it. Love it. Ph43r it. (Not available in stores. Some modification may be required to your Risk playing set. We are not responsible for any actual harm to the players, nor a Zombie attack. We did warn you.)

Rules after the jump.

Setup:
Players start with the usual amount of tokens for a game with one extra player. For example, in a three player game, the players get as many tokens as they would in a four player game, because the zombies are essentially a fourth player. Countries are distributed randomly to all players, plus the zombies. The zombie tokens are distributed evenly among the zombie territories, and players distribute tokens in the usual way.

Your turn:
Players earn reinforcements in the usual way. During the attack phase, a player can only attack zombie controlled territories. After each player’s turn, he/she controls a zombie turn. The zombies earn one reinforcement for every three countries they control. Zombies do not receive bonus reinforcements for controlling a continent. The player may distribute the reinforcements however he/she chooses. The player may invade up to three different territories during the zombie phase. Zombies earn no Risk cards for taking territories, and cannot make a free move at the end of the turn.

Combat:
The rules for combat are the same as in the original Risk, except for when a player controlled unit dies. Whenever a player’s unit dies, the player rolling for the zombies must roll for “conversion.” If he/she rolls a 4, 5, or 6, then the killed unit is “converted” into a zombie, and another zombie token is placed in the country from which the zombies are attacking or defending.

Winning the game:
The goal is to be the last human player to survive.

2007-05-28 16:33 by Jon, Filed under:Uncategorized   No Comments »

Comments

No comments yet.

Leave a comment

(required)

(required)

RSS feed for comments on this post.

Powered by WordPress , Theme Ported to Wordpress by Liu Xun. Original Design by Cathayan

liuxun at gmail dot com